/** * Copyright (c) 2021 Dominic Masters * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #pragma once #include #include "camera.h" #include "shader.h" void sceneInit(scene_t *scene); sceneitem_t * sceneAdd(scene_t *scene); void sceneUpdate(scene_t *scene, engine_t *engine); void sceneRender(scene_t *scene, engine_t *engine, shader_t *shader); void sceneDispose(scene_t *scene);