/** * Copyright (c) 2021 Dominic Masters * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #pragma once #include "../libs.h" #include "bet.h" #include "dealer.h" #include "player.h" #include "card.h" #include "winner.h" /** Rounds that the game can be in */ #define POKER_ROUND_MATCH 0x00 #define POKER_ROUND_START 0x01 #define POKER_ROUND_BLINDS 0x02 #define POKER_ROUND_DEAL 0x03 #define POKER_ROUND_BET0 0x04 #define POKER_ROUND_FLOP 0X05 #define POKER_ROUND_BET1 0x06 #define POKER_ROUND_TURN 0x07 #define POKER_ROUND_BET2 0x08 #define POKER_ROUND_RIVER 0x09 #define POKER_ROUND_BET3 0x0A #define POKER_ROUND_WINNER 0x0B /** How many cards to deal each player during the deal round */ #define POKER_DEAL_CARD_EACH 2 /** How many cards are dealt for the flop, turn and river */ #define POKER_FLOP_CARD_COUNT 3 #define POKER_TURN_CARD_COUNT 1 #define POKER_RIVER_CARD_COUNT 1 typedef struct { /** Poker betting state */ pokerbet_t bet; /** Player States */ pokerdealer_t dealer; pokerplayer_t players[POKER_PLAYER_COUNT]; /** Winning player states */ pokerwinner_t winner; /** The current player that is the dealer */ uint8_t roundDealer; /** The current round the game is on */ uint8_t round; /** Which player is the small blind for this round */ uint8_t roundSmallBlind; /** Which player is the big blind for this round */ uint8_t roundBigBlind; } poker_t;