// Copyright (c) 2022 Dominic Masters // // This software is released under the MIT License. // https://opensource.org/licenses/MIT #pragma once #include "UIComponent.hpp" #include "display/mesh/QuadMesh.hpp" #include "display/Texture.hpp" namespace Dawn { class UISprite : public UIComponent { protected: void updatePositions() override; std::vector getSelfPassItems( glm::mat4 projection, glm::mat4 view, glm::mat4 transform ) override; public: Mesh mesh; struct Color color = COLOR_WHITE; Texture *texture = nullptr; /** * UI Sprite Constructor, use the UIElement / UIComponent create instead. * * @param canvas Canvas that this sprite belongs to. */ UISprite(UICanvas *canvas); }; }