/** * Copyright (c) 2021 Dominic Masters * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #pragma once #include "../libs.h" #include "card.h" #include "../display/texture.h" #include "../display/primitive.h" #include "../display/tileset.h" /** How many cards a player can hold in their hand */ #define POKER_PLAYER_HAND 2 /** State for whether or not a player has folded */ #define POKER_PLAYER_STATE_FOLDED 0x01 /** State for whether or not a player is showing their hand */ #define POKER_PLAYER_STATE_SHOWING 0x02 /** State for whether or not the player is out */ #define POKER_PLAYER_STATE_OUT 0x04 /** The index that the player who is the human... is */ #define POKER_PLAYER_HUMAN_INDEX 0x02 /** Poker Player State */ typedef struct { /** Cards in the players' hand */ card_t cards[POKER_PLAYER_HAND]; uint8_t cardCount; /** Current State of player */ uint8_t state; /** Chips in players' posession */ uint32_t chips; /** Current bet in current round player has placed */ uint32_t currentBet; // Rendering assets texture_t bodyTexture; primitive_t bodyPrimitive; texture_t faceTexture; primitive_t facePrimitive; } pokerplayer_t;