// Copyright (c) 2023 Dominic Masters // // This software is released under the MIT License. // https://opensource.org/licenses/MIT #include "VNSceneGen.hpp" using namespace Dawn; void VNSceneGen::test( std::string eventName, struct VNSceneEvent *event, int32_t *eventIndex, std::vector *body, std::vector *includes ) { std::string initType = ""; std::string toInclude = ""; std::string initArgs = ""; std::vector afterLines; switch(event->type) { case VN_SCENE_EVENT_TYPE_TEXT: initType = "VNTextEvent"; toInclude = "games/vn/events/VNTextEvent.hpp"; line(&afterLines, eventName + "->" + "text = \"" + event->text.texts.begin()->text + "\";", ""); break; case VN_SCENE_EVENT_TYPE_POSITION: initType = "VNPositionEvent"; toInclude = "games/vn/events/VNPositionEvent.hpp"; line(&afterLines, eventName + "->item = " + event->position.item + ";", ""); if(event->position.x != "") line(&afterLines, eventName + "->" + "to.x = " + event->position.x + ";", ""); if(event->position.y != "") line(&afterLines, eventName + "->" + "to.y = " + event->position.y + ";", ""); if(event->position.z != "") line(&afterLines, eventName + "->" + "to.z = " + event->position.z + ";", ""); break; case VN_SCENE_EVENT_TYPE_SET: initType = "VNSetEvent<" + event->set.type + ">"; toInclude = "games/vn/events/VNSetEvent.hpp"; line(&afterLines, eventName + "->modifies = &" + event->set.property + ";", ""); line(&afterLines, eventName + "->to = " + event->set.to + ";", ""); if(event->set.from != "") line(&afterLines, eventName + "->from = " + event->set.from + ";", ""); if(event->set.duration != "") line(&afterLines, eventName + "->duration = " + event->set.duration + ";", ""); break; case VN_SCENE_EVENT_TYPE_WAIT: initType = "VNWaitEvent"; toInclude = "games/vn/events/VNWaitEvent.hpp"; line(&afterLines, eventName + "->duration = " + event->wait.duration + ";", ""); break; case VN_SCENE_EVENT_TYPE_PARALLEL: { initType = "VNParallelEvent"; toInclude = "games/vn/events/VNParallelEvent.hpp"; auto itParallel = event->parallel.events.events.begin(); while(itParallel != event->parallel.events.events.end()) { std::string pEventName = "pEvent" + std::to_string((*eventIndex)++); VNSceneGen::test( pEventName, &(*itParallel), eventIndex, &afterLines, includes ); line(&afterLines, eventName + "->events.push_back(" + pEventName + ");", ""); line(&afterLines, "", ""); ++itParallel; } break; } case VN_SCENE_EVENT_TYPE_MARKER: initType = "VNDummyEvent"; toInclude = "games/vn/events/VNDummyEvent.hpp"; line(&afterLines, "auto marker_" + event->marker.name + " = " + eventName + ";", ""); break; case VN_SCENE_EVENT_TYPE_GOTO_MARKER: initType = "VNDummyEvent"; toInclude = "games/vn/events/VNDummyEvent.hpp"; line(&afterLines, eventName + "->then(marker_" + event->gotoMarker.name + ");", ""); break; case VN_SCENE_EVENT_TYPE_CHOICES: { initType = "VNChoiceEvent"; toInclude = "games/vn/events/VNChoiceEvent.hpp"; line(&afterLines, eventName + "->key = \"" + event->choices.key+ "\";", ""); line(&afterLines, eventName + "->text = \"" + event->choices.titles.begin()->text + "\";", ""); auto itChoices = event->choices.choices.begin(); while(itChoices != event->choices.choices.end()) { line(&afterLines, eventName + "->choices[\"" + itChoices->value + "\"] = \"" + itChoices->texts.begin()->text + "\";", ""); ++itChoices; } break; } case VN_SCENE_EVENT_TYPE_CHOICE_SET: initType = "VNChoiceSetEvent"; toInclude = "games/vn/events/VNChoiceSetEvent.hpp"; line(&afterLines, eventName + "->key = \"" + event->choiceSet.key + "\";", ""); line(&afterLines, eventName + "->value = \"" + event->choiceSet.value + "\";", ""); break; default: std::cout << "Unknown event type: " << event->type << std::endl; assertUnreachable(); } if(!toInclude.empty()) includes->push_back(toInclude); line(body, "auto " + eventName + " = vnManager->createEvent<" + initType + ">(" + initArgs + ");", ""); lines(body, afterLines, ""); } void VNSceneGen::generate( std::vector *out, struct VNScene *scene, std::string tabs ) { struct ClassGenInfo classInfo; classInfo.clazz = "TestScene"; classInfo.extend = "Scene"; classInfo.constructorArgs = "DawnGame *game"; classInfo.extendArgs = "game"; classInfo.includes.push_back("scene/Scene.hpp"); struct MethodGenInfo methodAssets; methodAssets.name = "getRequiredAssets"; methodAssets.isOverride = true; methodAssets.type = "std::vector"; line(&methodAssets.body, "auto assMan = &this->game->assetManager;", ""); line(&methodAssets.body, "std::vector assets;", ""); line(&methodAssets.body, "return assets;", ""); struct MethodGenInfo methodStage; methodStage.name = "stage"; methodStage.isOverride = "true"; line(&methodStage.body, "// test", ""); // TEST line(&methodStage.body, "auto canvas = UICanvas::create(this);", ""); line(&methodStage.body, "", ""); classInfo.includes.push_back("scene/components/display/Camera.hpp"); line(&methodStage.body, "auto camera = Camera::create(this);", ""); line(&methodStage.body, "camera->fov = 0.436332f;", ""); line(&methodStage.body, "camera->transform->lookAt(glm::vec3(10, 10, 10), glm::vec3(0, 0, 0));", ""); // Items int32_t itemRefIndex = 0; auto itItems = scene->items.begin(); while(itItems != scene->items.end()) { struct VNSceneItem item = *itItems; if(item.ref.empty()) item.ref = "item" + std::to_string(itemRefIndex++); classInfo.includes.push_back(item.prefab + ".hpp"); line(&methodStage.body, "", ""); line(&methodStage.body, "auto " + item.ref + " = " + item.className + "::create(this);", ""); ++itItems; } line(&methodStage.body, "", ""); // Events classInfo.includes.push_back("games/vn/components/VNManager.hpp"); line(&methodStage.body, "auto vnItem = this->createSceneItem();", ""); line(&methodStage.body, "auto vnManager = vnItem->addComponent();", ""); line(&methodStage.body, "VNEvent *previous = vnManager->createEvent();", ""); line(&methodStage.body, "auto eventStart = previous;", ""); int32_t eventIndex = 0; auto itEvents = scene->events.events.begin(); std::string previous = "eventStart"; while(itEvents != scene->events.events.end()) { line(&methodStage.body, "", ""); std::string eventName = "event" + std::to_string(eventIndex++); VNSceneGen::test( eventName, &(*itEvents), &eventIndex, &methodStage.body, &classInfo.includes ); line(&methodStage.body, previous + "->then(" + eventName + ");", ""); previous = eventName; ++itEvents; } line(&methodStage.body, "", ""); line(&methodStage.body, "vnManager->setEvent(eventStart);", ""); // Add in methods CodeGen::methodGen(&classInfo.protectedCode, methodAssets); line(&classInfo.protectedCode, "", ""); CodeGen::methodGen(&classInfo.protectedCode, methodStage); CodeGen::classGen(out, classInfo); }