/** * Copyright (c) 2021 Dominic Masters * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #include "pokerui.h" void pokerUiInit(pokergame_t *pokerGame) { uint8_t i; for(i = 0; i < POKER_PLAYER_COUNT; i++) { pokerPlayerUiInit(pokerGame->ui.player + i); } } void pokerUiRender(pokergame_t *pokerGame, engine_t *engine) { uint8_t i; pokerplayerui_t *ui; for(i = 0; i < POKER_PLAYER_COUNT; i++) { ui = pokerGame->ui.player + i; pokerPlayerUiRender(ui, pokerGame, &pokerGame->assets.shader, &pokerGame->assets.font, i, engine->render.width, i * 75.0f ); } } void pokerUiDispose(pokergame_t *pokerGame) { uint8_t i; for(i = 0; i < POKER_PLAYER_COUNT; i++) { pokerPlayerUiDispose(pokerGame->ui.player + i); } }