<prefab name="EthPrefab" type=""> <asset type="texture" name="texture_eth" /> <MeshRenderer /> <QuadMeshHost /> <SimpleBillboardedMaterial texture="texture_eth" /> <TiledSprite tile="0" ref="tiledSprite" sizeType="TILED_SPRITE_SIZE_TYPE_WIDTH_RATIO" /> <code type="properties"> TilesetGrid grid; </code> <code type="init"> this->grid = TilesetGrid( 1, 13, 741, 10270, 0, 0, 0, 0 ); tiledSprite->tileset = &grid; </code> </prefab>