/** * Copyright (c) 2021 Dominic Masters * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #include "start.h" void _pokerGameActionStartOnStart( queue_t *queue, queueaction_t *action, uint8_t i ) { queueNext(queue); } void _pokerGameActionStartOnEnd(queue_t *queue,queueaction_t *action,uint8_t i){ pokerdiscussiondata_t data; pokergame_t *game = (pokergame_t *)action->data; // Begin the match pokerActionMatchAdd(&game->scene.conversation.actionQueue, &game->poker); // Say that. data.poker = game; data.reason = POKER_DISCUSSION_REASON_MATCH_START; pokerDiscussionQueue(&data); // Begin Round. pokerGameActionRoundAdd(game); } queueaction_t * pokerGameActionStartAdd(pokergame_t *game) { queueaction_t *action = pokerGameActionAdd(game); action->onStart = &_pokerGameActionStartOnStart; action->onEnd = &_pokerGameActionStartOnEnd; return action; }