/** * Copyright (c) 2021 Dominic Masters * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #include "pokergame.h" bool pokerGameInit(game_t *game) { pokergame_t *pokerGame = &game->pokerGame; // Load the Assets pokerGameAssetsInit(&pokerGame->assets); // Initialize the world pokerRenderInit(&pokerGame->render); // Initialize the UI. pokerUiInit(pokerGame); // Prep the VN Conversation Engine. vnSceneInit(&pokerGame->scene, &pokerGame->assets.font, &pokerGame->assets.testTexture); pokerGameActionStartAdd(pokerGame); queueNext(&pokerGame->scene.conversation.actionQueue); return true; } void pokerGameUpdate(game_t *game) { pokergame_t *pokerGame; pokerGame = &game->pokerGame; // Update the scene vnSceneUpdate(&pokerGame->scene, &game->engine); // Bind the shader. shaderUse(&pokerGame->assets.shader); // Render the visual novel scene vnSceneRenderWorld(&pokerGame->scene,&game->engine,&pokerGame->assets.shader); // Render the world pokerRenderRender(&pokerGame->render, &game->engine, &pokerGame->assets); // Render the UI vnSceneRenderGui(&pokerGame->scene, &game->engine, &pokerGame->assets.shader); pokerUiRender(pokerGame); } void pokerGameDispose(game_t *game) { pokerUiDispose(&game->pokerGame); pokerRenderDispose(&game->pokerGame.render); vnSceneDispose(&game->pokerGame.scene); pokerGameAssetsDispose(&game->pokerGame.assets); }