/** * Copyright (c) 2021 Dominic Masters * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #pragma once #include #include "../display/primitive.h" #include "../display/primitives/quad.h" #include "../display/shader.h" /** * Initialize an image. * * @param image Image to initialize. * @param texture Texture to use for initialization. */ void imageInit(image_t *image, texture_t *texture); /** * Set the texture for an image. This will also initialize the underlying quad. * * @param image Image to set the texture for. * @param texture Texture to use. */ void imageSetTexture(image_t *image, texture_t *texture); /** * Render an image * * @param image Image to render. * @param shader Shader to use while rendering. */ void imageRender(image_t *image, shader_t *shader); /** * Cleanup a previously initialized image. * * @param image Image to dispose. */ void imageDispose(image_t *image);