/** * Copyright (c) 2021 Dominic Masters * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #include "rectangle.h" void rectangleInit(rectangle_t *rectangle) { rectangle->width = 32; rectangle->height = 32; textureInit(&rectangle->texture, 1, 1, NULL); quadInit(&rectangle->quad, 0, 0,0,0,0, 1,1,1,1); } void rectangleSetColor(rectangle_t *rectangle, pixel_t color) { textureBufferPixels(&rectangle->texture, 0, 0, 1, 1, &color ); } void rectangleRender(rectangle_t *rect, shader_t *shader, float x, float y) { shaderUsePositionAndScale(shader, x, y, 0, 0, 0, 0, rect->width, rect->height, 1 ); shaderUseTexture(shader, &rect->texture); primitiveDraw(&rect->quad, 0, -1); } void rectangleDispose(rectangle_t *rectangle) { primitiveDispose(&rectangle->quad); textureDispose(&rectangle->texture); }