// Copyright (c) 2023 Dominic Masters // // This software is released under the MIT License. // https://opensource.org/licenses/MIT #pragma once #include "Font.hpp" #include "display/Tileset.hpp" namespace Dawn { class BitmapFont : public Font { protected: public: Texture *texture = nullptr; TilesetGrid *tileset = nullptr; void buffer( std::string text, float_t fontSize, float_t maxWidth, Mesh *mesh, struct FontMeasure *info ) override; bool_t isReady() override; Texture * getTexture() override; void draw(Mesh *mesh, int32_t startCharacter, int32_t length) override; float_t getLineHeight(float_t fontSize) override; float_t getDefaultFontSize() override; }; }