/**
 * Copyright (c) 2021 Dominic Masters
 * 
 * This software is released under the MIT License.
 * https://opensource.org/licenses/MIT
 */

#pragma once
#include "../libs.h"
#include "texture.h"

typedef struct {
  GLuint fboId;
  GLuint rboId;
  texture_t texture;
} framebuffer_t;