/** * Copyright (c) 2021 Dominic Masters * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #pragma once #include "../../libs.h" #include "../texture.h" /** Which character (ASCII) to start the font from */ #define FONT_FIRST_CHAR 32 /** How many characters (after the first char) to generate */ #define FONT_NUM_CHARS 96 /** Width of the loaded font texture */ #define FONT_TEXTURE_WIDTH 1024 /** Height of the loaded font texture */ #define FONT_TEXTURE_HEIGHT FONT_TEXTURE_WIDTH /** Refer to STBTT docs for OpenGL Fill Mode v d3d Fill Modes */ #define FONT_FILL_MODE 1 /** Passed to STBTT for scaling the font nicely, essentially the font size. */ #define FONT_TEXTURE_SIZE 96 // Chars #define FONT_NEWLINE '\n' #define FONT_SPACE ' ' // Heights #define FONT_LINE_HEIGHT FONT_TEXTURE_SIZE*0.75 #define FONT_INITIAL_LINE FONT_LINE_HEIGHT*0.75 #define FONT_SPACE_SIZE FONT_TEXTURE_SIZE*0.45 /** Representation of a font that can be used to render text */ typedef struct { texture_t texture; stbtt_bakedchar characterData[FONT_NUM_CHARS]; } font_t; typedef struct { /** How many raw chars are in the string */ int32_t length; /** How many rendered chars are in the string */ int32_t realLength; /** How many lines is the string? Trailing newlines will count */ int32_t lines; /** Dimensions of the string */ float width, height; /** Array of precalculated quads */ stbtt_aligned_quad *quads; } fonttextinfo_t;