// Copyright (c) 2023 Dominic Masters // // This software is released under the MIT License. // https://opensource.org/licenses/MIT #pragma once #include "scene/components/Components.hpp" namespace Dawn { class PlayerController : public SceneItemComponent { protected: void onSceneUpdate(); public: Camera *camera = nullptr; PlayerController(SceneItem *item); void onStart() override; ~PlayerController(); }; }