// Copyright (c) 2023 Dominic Masters
// 
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT

#pragma once
#include "util/parser/SceneItemComponentParser.hpp"
#include "util/parser/SceneAssetParser.hpp"
#include "util/parser/SceneCodeParser.hpp"

namespace Dawn {
  enum SceneItemDependencyType {
    SCENE_ITEM_DEPENDENCY_TYPE_ITEM,
    SCENE_ITEM_DEPENDENCY_TYPE_COMPONENT,
    SCENE_ITEM_DEPENDENCY_TYPE_CODE,
  };

  struct SceneItemDependency {
    enum SceneItemDependencyType type;
    size_t position;
  };

  struct SceneItem {
    struct SceneItemComponentRegistry *registry;
    std::string ref;
    std::string position;
    std::string alignment;
    std::string alignX;
    std::string alignY;
    std::string lookAtPosition;
    std::string lookAtTarget;
    std::string scale;
    std::string prefab;
    std::string menuX;
    std::string menuY;
    std::string label;
    std::vector<struct SceneItemComponent> components;
    std::vector<struct SceneItem> children;
    std::vector<struct SceneAsset> assets;
    std::vector<struct SceneCode> code;
    std::vector<struct SceneItemDependency> dependencies;
  };

  class SceneItemParser : public XmlParser<struct SceneItem> {
    protected:
      std::vector<std::string> getRequiredAttributes() override;
      std::map<std::string, std::string> getOptionalAttributes() override;
      int32_t onParse(
        Xml *node,
        std::map<std::string, std::string> values,
        struct SceneItem *out,
        std::string *error
      ) override;
  };
}