/** * Copyright (c) 2021 Dominic Masters * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #include "loadingscene.h" void loadingSceneInit( loadingscene_t *scene, assetmanager_t *assetManager ) { scene->manager = assetManager; } void loadingSceneStart(loadingscene_t *scene) { assetManagerStart(scene->manager); } bool loadingSceneUpdate(loadingscene_t *scene) { assetManagerUpdate(scene->manager); return scene->manager->finished; } void loadingSceneRender(loadingscene_t *scene) { } void loadingSceneDispose(loadingscene_t *scene) { }