/** * Copyright (c) 2021 Dominic Masters * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #pragma once #include "../../libs.h" #include "../../poker/poker.h" #include "../../vn/conversation/talk.h" #include "../../vn/vnscene.h" #include "../../util/array.h" #include "../../engine/thread.h" #include "../../scenes/loadingscene.h" #include "pokergame.h" #include "pokergameassets.h" #include "pokerui.h" #include "pokerworld.h" #include "pokergameaction.h" #include "actions/start.h" /** * Initializes the game state for the poker game. * * @param game Game to initialize. * @returns True if successful, otherwise false. */ bool pokerGameInit(pokergame_t *game); /** * Updates the poker game instance. * @param game Poker game to update for. */ void pokerGameUpdate(pokergame_t *game); /** * Disposes a previously initialized poker game instance. * @param game Game to dispose. */ void pokerGameDispose(pokergame_t *game);