/** * Copyright (c) 2021 Dominic Masters * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #include "sandboxscene.h" bool sandboxSceneInit(sandboxscene_t *game) { // Init Scripter scripterInit(&game->scripter, &game->engine); game->scripter.user = game; scriptsApiIo(&game->scripter); scriptsApiDisplay(&game->scripter); scriptsApiAsset(&game->scripter); assetScripterAppend(&game->scripter, "scripts/main.js"); scripterInvokeMethodSimple(&game->scripter, "init"); return true; } void sandboxSceneUpdate(sandboxscene_t *game) { scripterInvokeMethodSimple(&game->scripter, "update"); } void sandboxSceneDispose(sandboxscene_t *game) { scripterInvokeMethodSimple(&game->scripter, "dispose"); }