/** * Copyright (c) 2021 Dominic Masters * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #pragma once #include "../libs.h" #include "../util/dynarray.h" #include "../game/game.h" #include "framebuffer.h" #include "shader.h" typedef struct _renderpass_t renderpass_t; typedef struct _renderlist_t renderlist_t; typedef void renderitem_t( renderlist_t *list, renderpass_t *pass, game_t *game, int32_t i ); typedef struct _renderpass_t { framebuffer_t framebuffer; shader_t *shader; } renderpass_t; typedef struct _renderlist_t { int32_t width; int32_t height; dynarray_t passes; } renderlist_t;