/** * Copyright (c) 2021 Dominic Masters * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #pragma once #include "../file/assetmanager.h" typedef struct { assetmanager_t *manager; } loadingscene_t; void loadingSceneInit( loadingscene_t *scene, assetmanager_t *assetManager ); void loadingSceneStart(loadingscene_t *scene); bool loadingSceneUpdate(loadingscene_t *scene); void loadingSceneRender(loadingscene_t *scene); void loadingSceneDispose(loadingscene_t *scene);