// Copyright (c) 2023 Dominic Masters // // This software is released under the MIT License. // https://opensource.org/licenses/MIT #include "scene/SceneList.hpp" #include "component/display/Camera.hpp" #include "prefab/SimpleSpinningCube.hpp" #include "display/font/TrueTypeTexture.hpp" #include "component/display/material/SimpleTexturedMaterial.hpp" #include "display/mesh/QuadMesh.hpp" #include "component/ui/UICanvas.hpp" #include "ui/UIRectangle.hpp" #include "ui/UILabel.hpp" #include #include FT_FREETYPE_H using namespace Dawn; std::shared_ptr texture; void Dawn::helloWorldScene(Scene &s) { std::string font = "ysabeau_medium"; texture = s.getGame()->assetManager.get(font, 24); while(!s.getGame()->assetManager.isLoaded(font)) { s.getGame()->assetManager.update(); } auto cameraItem = s.createSceneItem(); auto camera = cameraItem->addComponent(); cameraItem->lookAt({ 120, 0, 300 }, { 120, 0, 0 }, { 0, 1, 0 }); camera->clipFar = 99999.99f; // auto quad = s.createSceneItem(); // auto quadMesh = std::make_shared(); // glm::vec2 position = { 0, 0 }; // glm::vec2 size = texture->bufferStringToMesh( // quadMesh, // L"Hello World!", // position, // true // ); // auto quadRenderer = quad->addComponent(); // quadRenderer->mesh = quadMesh; // auto quadMaterial = quad->addComponent(); // quadMaterial->setTexture(texture->texture); auto uiCanvasItem = s.createSceneItem(); auto uiCanvas = uiCanvasItem->addComponent(); auto rect = std::make_shared(); rect->color = COLOR_MAGENTA; rect->align = { 32, 32, 300, 250 }; rect->alignX = UIAlignmentType::START; rect->alignY = UIAlignmentType::START; uiCanvas->addComponent(rect); auto label = std::make_shared(); label->setText(L"Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum."); label->setFont(texture); label->align = { 32, 32, 300, 250 }; label->alignX = UIAlignmentType::START; label->alignY = UIAlignmentType::START; uiCanvas->addComponent(label); }