// Copyright (c) 2023 Dominic Masters // // This software is released under the MIT License. // https://opensource.org/licenses/MIT #pragma once #include "util/parser/SceneItemComponentParser.hpp" #include "util/parser/SceneItemParser.hpp" namespace Dawn { struct Prefab { struct SceneItemComponentRegistry *registry; struct SceneItem root; std::string name; std::string type; }; class PrefabParser : public XmlParser<struct Prefab> { protected: std::vector<std::string> getRequiredAttributes() override; std::map<std::string, std::string> getOptionalAttributes() override; int32_t onParse( Xml *node, std::map<std::string, std::string> values, struct Prefab *out, std::string *error ) override; }; }