/** * Copyright (c) 2021 Dominic Masters * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #pragma once #include "../../libs.h" #include "../../display/camera.h" #include "../../display/shader.h" #include "../../display/font.h" #include "../../display/primitive.h" #include "../../display/renderlist.h" #include "../../display/texture.h" #define GRID_BRUH_COUNT 1 typedef struct { float x, y, width, height; } gridbruh_t; typedef struct { camera_t camera; primitive_t primitive; texture_t texture; shader_t shader; font_t font; gridbruh_t items[GRID_BRUH_COUNT]; } sandboxscene_t;