/** * Copyright (c) 2021 Dominic Masters * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #pragma once #include "../../libs.h" #include "pokergameassets.h" #include "../../poker/poker.h" #include "../../vn/conversation/talk.h" #include "../../vn/vnscene.h" #include "../../util/array.h" #include "pokerui.h" #include "pokerworld.h" #include "pokergameaction.h" typedef struct { /** Game Engine Instance */ engine_t engine; /** Poker Game State */ poker_t poker; /** Visual Novel Engine */ vnscene_t scene; /** Assets (Files) for the game. */ pokergameassets_t assets; /** Poker Game World. */ pokerworld_t world; /** UI For the Game */ pokerui_t ui; /** Data for the actions */ pokergameactiondata_t actionData[ANIMATION_QUEUE_ITEM_MAX]; } pokergame_t;