// Copyright (c) 2023 Dominic Masters // // This software is released under the MIT License. // https://opensource.org/licenses/MIT #pragma once #include "scene/components/physics/2d/CharacterController2D.hpp" namespace Dawn { class PlayerController : public SceneItemComponent { protected: CharacterController2D *characterController; public: float_t moveSpeed = 40.0f; PlayerController(SceneItem *item); std::vector getDependencies() override; void onStart() override; }; }