/** * Copyright (c) 2021 Dominic Masters * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #pragma once #include #include "../util/math.h" /** * Initializes the gametime global time tracking. */ void gameTimeInit(); /** * Ticks the current game time. * * @param platformDelta The delta step between frames from the platform engine. */ void gameTimeUpdate(float platformDelta);