<prefab name="EthPrefab" type=""> <asset type="texture" name="texture_eth_faces_day" ref="faceTexture" /> <asset type="texture" name="texture_eth_poses_day" ref="bodyTexture" /> <MeshRenderer /> <QuadMeshHost /> <SimpleBillboardedMaterial texture="faceTexture" /> <TiledSprite tile="0" ref="faceSprite" sizeType="TILED_SPRITE_SIZE_TYPE_HEIGHT_RATIO" size="0.5" /> <!-- <item> <MeshRenderer /> <QuadMeshHost /> <SimpleBillboardedMaterial texture="bodyTexture" /> <TiledSprite tile="0" ref="bodySprite" sizeType="TILED_SPRITE_SIZE_TYPE_HEIGHT_RATIO" size="0.5" /> </item> --> <code type="properties"> TilesetGrid gridFace; TilesetGrid gridBody; </code> <code type="init"> this->gridFace = TilesetGrid( 1, 9, faceTexture->texture.getWidth(), faceTexture->texture.getHeight(), 0, 0, 0, 0 ); faceSprite->tileset = &gridFace; this->gridBody = TilesetGrid( 1, 9, bodyTexture->texture.getWidth(), bodyTexture->texture.getHeight(), 0, 0, 0, 0 ); //bodySprite->tileset = &gridBody; </code> </prefab>