<prefab name="EthPrefab" type="">
  <asset type="texture" name="texture_eth_faces_day" ref="faceTexture" />
  <asset type="texture" name="texture_eth_poses_day" ref="bodyTexture" />

    <MeshRenderer />
    <QuadMeshHost />
    <SimpleBillboardedMaterial texture="faceTexture" />
    <TiledSprite tile="0" ref="faceSprite" sizeType="TILED_SPRITE_SIZE_TYPE_HEIGHT_RATIO" size="0.5" />

  <!-- <item>
    <MeshRenderer />
    <QuadMeshHost />
    <SimpleBillboardedMaterial texture="bodyTexture" />
    <TiledSprite tile="0" ref="bodySprite" sizeType="TILED_SPRITE_SIZE_TYPE_HEIGHT_RATIO" size="0.5" />
  </item> -->

  <code type="properties">
    TilesetGrid gridFace;
    TilesetGrid gridBody;
  </code>

  <code type="init">
    this->gridFace = TilesetGrid(
      1, 9,
      faceTexture->texture.getWidth(), faceTexture->texture.getHeight(),
      0, 0,
      0, 0
    );
    faceSprite->tileset = &gridFace;

    this->gridBody = TilesetGrid(
      1, 9,
      bodyTexture->texture.getWidth(), bodyTexture->texture.getHeight(),
      0, 0,
      0, 0
    );
    //bodySprite->tileset = &gridBody;
  </code>
</prefab>