// Copyright (c) 2023 Dominic Masters // // This software is released under the MIT License. // https://opensource.org/licenses/MIT #pragma once #include "scene/SceneItemComponent.hpp" namespace Dawn { class PlayerController : public SceneItemComponent { public: glm::vec3 velocity; float_t moveSpeed = 40.0f; float_t friction = 12.0f; PlayerController(SceneItem *item); void onStart() override; }; }