// Copyright (c) 2022 Dominic Masters // // This software is released under the MIT License. // https://opensource.org/licenses/MIT #pragma once #include "UIComponent.hpp" #include "display/mesh/QuadMesh.hpp" #include "display/Texture.hpp" namespace Dawn { class UISprite : public UIComponent { protected: void updatePositions() override; public: Mesh mesh; Texture *texture; UISprite(UICanvas &canvas); // void update() override; void drawSelf(UIShader &uiShader, glm::mat4 selfTransform) override; }; }