/** * Copyright (c) 2021 Dominic Masters * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #include "world.h" void pokerWorldInit(poker_t *poker) { // Poker Table pokerTableInit(&poker->tablePrimitive); assetTextureLoad(&poker->tableTexture, "pokertable.png"); } void pokerWorldRender(poker_t *poker) { // Poker Table shaderUsePositionAndScale(&poker->shader, 0, -0.01, 0, 0, 0, 0, 3.4, 3.4, 3.4 ); shaderUseTexture(&poker->shader, &poker->tableTexture); primitiveDraw(&poker->tablePrimitive, 0, -1); } void pokerWorldDispose(poker_t *poker) { textureDispose(&poker->tableTexture); primitiveDispose(&poker->tablePrimitive); }