/** * Copyright (c) 2021 Dominic Masters * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #include "look.h" void pokerLookAtPlayer(camera_t *camera, uint8_t seat, float distance) { float x, z, angle; angle = POKER_SEAT_ANGLE(seat); x = sin(angle) * (0.8 + distance); z = cos(angle) * (0.8 + distance); cameraLookAt(camera, x, 0.3, z, -x, 0.3, -z ); } void pokerLookAtHand(camera_t *camera, uint8_t seat) { float x, z, angle; angle = POKER_SEAT_ANGLE(seat); x = sin(angle); z = cos(angle); cameraLookAt(camera, x*0.1, 0.8, z*0.1, -x*0.5, 0.2, -z*0.5 ); }