/** * Copyright (c) 2021 Dominic Masters * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #pragma once #include #include "../../display/framebuffer.h" #include "../../display/primitive.h" #include "../../display/texture.h" #include "../../display/shader.h" #include "../../display/camera.h" #include "../../display/primitives/quad.h" #include "../../display/gui/font.h" /** * Initializes the various frame buffers for the poker game. * * @param poker Poker game to initialize for * @param render Rendering context. */ void pokerFrameInit(poker_t *poker, render_t *render); /** * Bind the world frame, this will also correct the camera angles. * * @param poker Poker game context. * @param render Rendering engine context. */ void pokerFrameWorld(poker_t *poker, render_t *render); /** * Bind the frame for GUI rendering. * * @param poker Poker game context. * @param render Rendering engine context. */ void pokerFrameGui(poker_t *poker, render_t *render); void pokerFrameTest(poker_t *poker, render_t *render);