/** * Copyright (c) 2021 Dominic Msters * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #include "render.h" render_t * renderInit(char *name) { // Initialize the renderer render_t *render = malloc(sizeof(render_t)); if(!render) return NULL; // render->width = WINDOW_WIDTH_DEFAULT; // render->height = WINDOW_HEIGHT_DEFAULT; //GLEnable Things glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_DEPTH_TEST); glDepthMask(GL_TRUE); glDepthFunc(GL_LEQUAL); return render; } void renderFrame(render_t *render) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); float z = 0.0f; glBegin(GL_TRIANGLES); glColor3f(1, 0, 0); glVertex3f(-1, -1, z); glColor3f(0, 1, 0); glVertex3f(0, 1, z); glColor3f(0, 0, 1); glVertex3f(1, -1, z); glEnd(); } bool renderDispose(render_t *render) { // Free up the renderer free(render); return true; } void renderSetResolution(render_t *render, uint32_t width, uint32_t height) { render->width = width; render->height = height; glViewport(0, 0, width, height); }