// Copyright (c) 2021 Dominic Masters // // This software is released under the MIT License. // https://opensource.org/licenses/MIT #pragma once #include "defs.h" #include "chunklist.h" #include "tile.h" #include "../display/shader.h" #include "../display/tileset.h" #include "../display/texture.h" #include "../file/asset.h" world_t * worldCreate(); void worldRender(world_t *world, shader_t *shader); void worldDispose(world_t *world);