/** * Copyright (c) 2021 Dominic Masters * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #include "player.h" bool pokerPlayerIsInRound(pokerplayer_t *player) { return !( player->state & (POKER_PLAYER_STATE_FOLDED|POKER_PLAYER_STATE_OUT) ); } uint8_t pokerPlayerGetCountInRound(pokerplayer_t *players) { return (uint8_t)arraySum( sizeof(pokerplayer_t), players, POKER_PLAYER_COUNT, (arraysumcallback_t *)(&pokerPlayerIsInRound) ); } void pokerPlayerReset(pokerplayer_t *player) { player->cardCount = 0; player->currentBet = 0; player->timesRaised = 0; // Invert then bitwise AND to turn off. player->state &= ~( POKER_PLAYER_STATE_FOLDED | POKER_PLAYER_STATE_SHOWING ); }