/** * Copyright (c) 2021 Dominic Masters * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #include "dealer.h" //Not needed void pokerDealerInit(pokerdealer_t *dealer) { uint8_t i; dealer->graveSize = 0; dealer->cardsFacing = 0; dealer->deckSize = CARD_DECK_SIZE; for(i = 0; i < CARD_DECK_SIZE; i++) dealer->deck[i] = i; } // Done void pokerDealerTurn(pokerdealer_t *dealer, uint8_t count) { uint8_t i; for(i = 0; i < count; i++) { cardDeal( dealer->deck, &dealer->deckSize, dealer->cards, &dealer->cardsFacing ); } } // Done void pokerDealerBurn(pokerdealer_t *dealer, uint8_t count) { uint8_t i; for(i = 0; i < count; i++) { cardDeal( dealer->deck, &dealer->deckSize, dealer->grave, &dealer->graveSize ); } } // Done void pokerDealerDeal(pokerdealer_t *dealer, pokerplayer_t *player) { cardDeal(dealer->deck, &dealer->deckSize, player->cards, &player->cardCount); } // Done void pokerDealerDealAll( pokerdealer_t *dealer, pokerplayer_t *players, uint8_t count ) { uint8_t x, y; pokerplayer_t *player; for(y = 0; y < count; y++) { for(x = 0; x < POKER_PLAYER_COUNT; x++) { player = players + x; if(!pokerPlayerIsInRound(player)) continue; pokerDealerDeal(dealer, player); } } }