/** * Copyright (c) 2021 Dominic Masters * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #pragma once #include #include "../../../ui/label.h" #include "../../../ui/image.h" #include "../../../display/framebuffer.h" #include "../../../display/primitive.h" #include "../../../display/primitives/quad.h" #include "../../../display/primitives/cube.h" #include "../../../display/camera.h" #include "../../../vn/vncharacter.h" void pokerPlayerUiInit(pokerplayerui_t *ui); void pokerPlayerUiUpdate( pokerplayerui_t *ui, pokergame_t *game, shader_t *shader, int32_t playerIndex, engine_t *engine ); void pokerPlayerUiRender( pokerplayerui_t *ui, pokergame_t *game, shader_t *shader, font_t *font, int32_t playerIndex, float x, float y ); void pokerPlayerUiDispose(pokerplayerui_t *ui);