/** * Copyright (c) 2021 Dominic Masters * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #pragma once #include "../libs.h" #include "bet.h" #include "dealer.h" #include "player.h" #include "card.h" #include "render.h" #include "winner.h" #include "round/match.h" #include "../display/camera.h" #include "../display/shader.h" #include "../display/texture.h" #include "../display/tileset.h" #include "../display/framebuffer.h" #include "../display/primitive.h" /** Rounds that the game can be in */ #define POKER_ROUND_MATCH 0x00 #define POKER_ROUND_START 0x01 #define POKER_ROUND_BLINDS 0x02 #define POKER_ROUND_DEAL 0x03 #define POKER_ROUND_BET0 0x04 #define POKER_ROUND_FLOP 0X05 #define POKER_ROUND_BET1 0x06 #define POKER_ROUND_TURN 0x07 #define POKER_ROUND_BET2 0x08 #define POKER_ROUND_RIVER 0x09 #define POKER_ROUND_BET3 0x0A #define POKER_ROUND_WINNER 0x0B /** GUI Height fix (To keep gui scaling nicely we use a fixed height) */ #define POKER_GUI_HEIGHT 2160 /** How many cards to deal each player during the deal round */ #define POKER_DEAL_CARD_EACH 2 #define POKER_FLOP_CARD_COUNT 3 #define POKER_TURN_CARD_COUNT 1 #define POKER_RIVER_CARD_COUNT 1 typedef struct { ////////////////////////////////////////////////////////////////////////////// // Poker Logic Variables ////////////////////////////////////////////////////////////////////////////// /** Poker betting state */ pokerbet_t bet; /** Player States */ pokerdealer_t dealer; pokerplayer_t players[POKER_PLAYER_COUNT]; pokerwinner_t winner; /** The current player that is the dealer */ uint8_t roundDealer; uint8_t roundSmallBlind; uint8_t roundBigBlind; ////////////////////////////////////////////////////////////////////////////// // Round variables ////////////////////////////////////////////////////////////////////////////// /** The current round the game is on */ uint8_t round; /** For Betting round, which player is currently betting */ uint8_t roundBetCurrent; uint32_t roundTextCounter; pokerroundmatch_t roundMatch; ////////////////////////////////////////////////////////////////////////////// // Rendering Variables ////////////////////////////////////////////////////////////////////////////// /** Frames to hold the world and GUI render outputs */ framebuffer_t frameWorld, frameGui; /** Game's Font */ font_t font; /** Game's Shader */ shader_t shader; /** Camera for the world and the GUI */ camera_t cameraWorld, cameraGui; /** Refer to POKER_GUI_HEIGHT */ float guiWidth; /** Last frame's GUI width, used to track font wrapping */ float textLastWidth; /** Primitive to hold talking text */ primitive_t talkPrimitive; /** Current spoken text, tracked in-case of re-render */ char *talkText; /** Information about the current rendered text */ fonttextinfo_t *talkTextInfo; texture_t chipTexture; primitive_t chipPrimitive; texture_t tableTexture; primitive_t tablePrimitive; texture_t cardTexture; tileset_t cardTileset; primitive_t cardPrimitive; } poker_t;