<prefab name="EthPrefab" type="">
  <asset type="texture" name="texture_eth" />

  <MeshRenderer />
  <QuadMeshHost />
  <SimpleBillboardedMaterial texture="texture_eth" />
  <TiledSprite tile="0" ref="tiledSprite" sizeType="TILED_SPRITE_SIZE_TYPE_WIDTH_RATIO" />

  <code type="properties">
    TilesetGrid grid;
  </code>

  <code type="init">
    this->grid = TilesetGrid(
      1, 13,
      741, 10270,
      0, 0,
      0, 0
    );
    tiledSprite->tileset = &grid;
  </code>
</prefab>