// Copyright (c) 2022 Dominic Masters // // This software is released under the MIT License. // https://opensource.org/licenses/MIT #pragma once #include "dawnlibs.hpp" namespace Dawn { struct Color { uint8_t r, g, b, a; glm::vec4 precision() { return { (float_t)r / 255.0f, (float_t)g / 255.0f, (float_t)b / 255.0f, (float_t)a / 255.0f }; } }; #define COLOR_WHITE { 255, 255, 255, 255 } #define COLOR_RED { 255, 0, 0, 255 } #define COLOR_GREEN { 0, 255, 0, 255 } #define COLOR_BLUE { 0, 0, 255, 255 } #define COLOR_BLACK { 0, 0, 0, 255 } #define COLOR_MAGENTA { 255, 0, 255, 255 } #define COLOR_DARK_GREY { 50, 50, 50, 255 } #define COLOR_LIGHT_GREY { 204, 204, 204, 255 } #define COLOR_CORNFLOWER_BLUE { 255, 255, 237, 255 } #define COLOR_WHITE_TRANSPARENT { 255, 255, 255, 0 } #define COLOR_BLACK_TRANSPARENT { 0, 0, 0, 0 } #define COLOR_TRANSPARENT COLOR_BLACK_TRANSPARENT }