/** * Copyright (c) 2021 Dominic Masters * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #include "start.h" pokeraction_t actionStart() { pokeraction_t action = { .init = &actionStartInit, .update = &actionStartUpdate, .dispose = &actionStartDispose }; return action; } void actionStartInit(int32_t index, void *data) { uint8_t i; pokerplayer_t *player; logText("Holdem Starting"); // Prepare the match GAME_STATE.blindBig = 0; GAME_STATE.blindSmall = 0; GAME_STATE.pot = 0; // Reset the players for(i = 0; i < POKER_PLAYER_COUNT; i++) { player = GAME_STATE.players + i; player->state = 0x00; player->chips = 0; } pokerActionRemove(index); } void actionStartUpdate(int32_t index, void *data) { } void actionStartDispose(int32_t index, void *data) { // Begin the first round pokerActionAdd(actionRound()); }