/** * Copyright (c) 2021 Dominic Masters * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #include "deal.h" pokeraction_t actionDeal() { return (pokeraction_t){ .init = &actionDealInit, .update = &actionDealUpdate, .dispose = &actionDealDispose }; } void actionDealInit(int32_t index, void *data) { uint8_t i, j; pokerplayer_t *player; logText("Dealing Cards"); for(i = 0; i < 2; i++) { for(j = 0; j < POKER_PLAYER_COUNT; j++) { player = GAME_STATE.players + j; cardDeal(GAME_STATE.deck, player->cards, GAME_STATE.deckSize, player->cardCount ); GAME_STATE.deckSize--; player->cardCount++; } } pokerActionRemove(index); } void actionDealUpdate(int32_t i, void *data) { } void actionDealDispose(int32_t i, void *data) { int32_t newI = pokerActionAdd(actionAi()); }