<vnscene name="ExampleScene"> <item ref="cube" prefab="prefabs/SimpleSpinningCubePrefab" /> <events> <!-- Set the default values --> <position item="cube" x="0" y="0" z="0" /> <set property="cube->material->color" value="COLOR_BLACK" type="struct Color" /> <set property="cube->material->color.a" value="0" type="uint8_t" /> <!-- Fade out the black overlay --> <set property="cube->material->color.a" to="0" duration="1" curve="easeOut" type="uint8_t" /> <!-- Example Text, also showing how in future we can support multiple languages --> <text character="eth"> <string lang="en">Hi, I'm Ethereality.</string> </text> <!-- Fade in craig --> <marker name="craigCool" /> <set property="cube->material->color.a" to="255" duration="1" curve="easeOut" type="uint8_t" /> <text character="craig"> <string lang="en">Hi, I'm Craig.</string> </text> <!-- Because each event stops things happening until it's complete, let's assume we want to do two things at once, say move and fade out a character at the same time. This will make craig exit screen left. --> <parallel> <set property="cube->material->color.a" to="0" duration="1" curve="easeOut" type="uint8_t" /> <position item="cube" x="-2" duration="1" curve="easeOut" /> </parallel> <!-- Now Craig is gone, so sad, let's now fade the screen out and present some choices --> <set property="cube->material->color.a" to="255" duration="1" curve="easeOut" type="uint8_t" /> <!-- Here I am creating a marker --> <goto-marker name="craigCool" /> </events> </vnscene>