// Copyright (c) 2023 Dominic Masters // // This software is released under the MIT License. // https://opensource.org/licenses/MIT #pragma once #include "scene/components/ui/text/UILabel.hpp" namespace Dawn { class FPSLabelComponent : public SceneItemComponent { public: /* @optional */ UILabel *label = nullptr; FPSLabelComponent(std::weak_ptr item); void onStart() override; }; }