// Copyright (c) 2023 Dominic Masters
// 
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT

#include "PrefabParser.hpp"

using namespace Dawn;

std::vector<std::string> PrefabParser::getRequiredAttributes() {
  return { "name", "type" };
}

std::map<std::string, std::string> PrefabParser::getOptionalAttributes() {
  return { };
}

int32_t PrefabParser::onParse(
  Xml *node,
  std::map<std::string, std::string> values,
  struct Prefab *out,
  std::string *error
) {
  out->name = values["name"];
  out->type = values["type"];
  out->root.registry = out->registry;
  return (SceneItemParser()).parse(node, &out->root, error);
}