/** * Copyright (c) 2021 Dominic Masters * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #include "poker.h" void test_pokerInit_should_InitializePokerGame(void) { poker2_t poker; pokerInit(&poker); TEST_ASSERT_EQUAL_INT8(0, poker.playerCount); TEST_ASSERT_EQUAL_INT8(0, poker.state); } void test_pokerResetRound_should_ResetTheRound(void) { poker2_t poker; pokerInit(&poker); poker.potCount = 0x03; poker.graveSize = 0x10; poker.communitySize = 0x03; poker.deckSize = 0x0; pokerResetRound(&poker); TEST_ASSERT_NOT_EQUAL_UINT8(0, poker.deckSize); TEST_ASSERT_EQUAL_UINT8(0, poker.graveSize); TEST_ASSERT_EQUAL_UINT8(0, poker.communitySize); TEST_ASSERT_EQUAL_UINT8(1, poker.potCount); } void test_pokerPotAdd_should_AddAPot(void) { poker2_t poker; pokerInit(&poker); TEST_ASSERT_EQUAL_UINT8(1, poker.potCount); TEST_ASSERT_EQUAL_UINT8(1, pokerPotAdd(&poker)); TEST_ASSERT_EQUAL_UINT8(2, poker.potCount); } void test_pokerPotAdd_should_ResetThePot(void) { poker2_t poker; poker2pot_t *pot; uint8_t i; pokerInit(&poker); i = pokerPotAdd(&poker); pot = poker.pots + i; TEST_ASSERT_EQUAL_UINT8(0, pot->playerCount); TEST_ASSERT_EQUAL_INT32(0, pot->chips); } void test_pokerPotAddPlayer_should_AddAPlayer(void) { poker2_t poker; poker2pot_t *pot; pokerInit(&poker); pokerPlayerAdd(&poker); pokerPlayerAdd(&poker); pot = poker.pots + 0; TEST_ASSERT_EQUAL_UINT8(0, pot->playerCount); pokerPotAddPlayer(pot, 1); TEST_ASSERT_EQUAL_UINT8(1, pot->playerCount); TEST_ASSERT_EQUAL_UINT8(0x01, pot->players[0]); pokerPotAddPlayer(pot, 0); TEST_ASSERT_EQUAL_UINT8(2, pot->playerCount); TEST_ASSERT_EQUAL_UINT8(0x00, pot->players[1]); } void test_pokerPlayerAdd_should_AddAPlayer(void) { poker2_t poker; pokerInit(&poker); TEST_ASSERT_EQUAL_UINT8(0, poker.playerCount); TEST_ASSERT_EQUAL(0, pokerPlayerAdd(&poker)); TEST_ASSERT_EQUAL_UINT8(1, poker.playerCount); TEST_ASSERT_EQUAL(1, pokerPlayerAdd(&poker)); TEST_ASSERT_EQUAL_UINT8(2, poker.playerCount); } void test_pokerPlayerAdd_should_ResetThePlayer(void) { poker2_t poker; poker2player_t *player; pokerInit(&poker); player = poker.players + pokerPlayerAdd(&poker); TEST_ASSERT_EQUAL_INT32(0, player->chips); TEST_ASSERT_EQUAL_UINT8(0, player->state); TEST_ASSERT_EQUAL_UINT8(0, player->cardCount); } void test_pokerTurn_should_TurnCardsFromTheDeck(void) { poker2_t poker; pokerInit(&poker); TEST_ASSERT_EQUAL_UINT8(CARD_DECK_SIZE, poker.deckSize); TEST_ASSERT_EQUAL_UINT8(0, poker.communitySize); pokerTurn(&poker, 1); TEST_ASSERT_EQUAL_UINT8(CARD_DECK_SIZE - 1, poker.deckSize); TEST_ASSERT_EQUAL_UINT8(1, poker.communitySize); TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_ACE, poker.community[0]); pokerTurn(&poker, 3); TEST_ASSERT_EQUAL_UINT8(CARD_DECK_SIZE - 4, poker.deckSize); TEST_ASSERT_EQUAL_UINT8(4, poker.communitySize); TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_KING, poker.community[1]); TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_QUEEN, poker.community[2]); TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_JACK, poker.community[3]); } void test_pokerBurn_should_SendCardsToTheGrave(void) { poker2_t poker; pokerInit(&poker); TEST_ASSERT_EQUAL_UINT8(CARD_DECK_SIZE, poker.deckSize); TEST_ASSERT_EQUAL_UINT8(0, poker.graveSize); pokerBurn(&poker, 1); TEST_ASSERT_EQUAL_UINT8(CARD_DECK_SIZE - 1, poker.deckSize); TEST_ASSERT_EQUAL_UINT8(1, poker.graveSize); TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_ACE, poker.grave[0]); pokerBurn(&poker, 3); TEST_ASSERT_EQUAL_UINT8(CARD_DECK_SIZE - 4, poker.deckSize); TEST_ASSERT_EQUAL_UINT8(4, poker.graveSize); TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_KING, poker.grave[1]); TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_QUEEN, poker.grave[2]); TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_JACK, poker.grave[3]); } void test_pokerPlayerDeal_should_DealCardsToThePlayer(void) { poker2_t poker; uint8_t playerIndex; poker2player_t *player; pokerInit(&poker); playerIndex = pokerPlayerAdd(&poker); player = poker.players + playerIndex; TEST_ASSERT_EQUAL_UINT8(CARD_DECK_SIZE, poker.deckSize); TEST_ASSERT_EQUAL_UINT8(0, player->cardCount); pokerPlayerDeal(&poker, player, 0x01); TEST_ASSERT_EQUAL_UINT8(CARD_DECK_SIZE - 1, poker.deckSize); TEST_ASSERT_EQUAL_UINT8(1, player->cardCount); TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_ACE, player->cards[0]); pokerPlayerDeal(&poker, player, 0x01); TEST_ASSERT_EQUAL_UINT8(CARD_DECK_SIZE - 2, poker.deckSize); TEST_ASSERT_EQUAL_UINT8(2, player->cardCount); TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_KING, player->cards[1]); } void test_pokerPlayerChipsAdd_should_AddChipsToThePlayer(void) { poker2_t poker; uint8_t playerIndex; poker2player_t *player; pokerInit(&poker); playerIndex = pokerPlayerAdd(&poker); player = poker.players + playerIndex; TEST_ASSERT_EQUAL_INT32(0, player->chips); pokerPlayerChipsAdd(player, 32); TEST_ASSERT_EQUAL_INT32(32, player->chips); pokerPlayerChipsAdd(player, 10); TEST_ASSERT_EQUAL_INT32(42, player->chips); pokerPlayerChipsAdd(player, -30); TEST_ASSERT_EQUAL_INT32(12, player->chips); } void test_pokerPlayerChipsAdd_should_TurnOutStateOff(void) { poker2_t poker; uint8_t playerIndex; poker2player_t *player; pokerInit(&poker); playerIndex = pokerPlayerAdd(&poker); player = poker.players + playerIndex; player->state |= POKER_PLAYER_STATE_OUT; TEST_ASSERT_BITS_HIGH(POKER_PLAYER_STATE_OUT, player->state); pokerPlayerChipsAdd(player, 32); TEST_ASSERT_BIT_LOW(POKER_PLAYER_STATE_OUT, player->state); } void test_pokerPlayerDealAll_should_DealCardsToEveryone(void) { poker2_t poker; pokerInit(&poker); pokerPlayerAdd(&poker); pokerPlayerAdd(&poker); pokerPlayerAdd(&poker); TEST_ASSERT_EQUAL_UINT8(CARD_DECK_SIZE, poker.deckSize); TEST_ASSERT_EQUAL_UINT8(0, poker.players[0].cardCount); TEST_ASSERT_EQUAL_UINT8(0, poker.players[1].cardCount); TEST_ASSERT_EQUAL_UINT8(0, poker.players[2].cardCount); pokerPlayerDealAll(&poker, 0x01); TEST_ASSERT_EQUAL_UINT8(1, poker.players[0].cardCount); TEST_ASSERT_EQUAL_UINT8(1, poker.players[1].cardCount); TEST_ASSERT_EQUAL_UINT8(1, poker.players[2].cardCount); TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_ACE, poker.players[0].cards[0]); TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_KING, poker.players[1].cards[0]); TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_QUEEN, poker.players[2].cards[0]); } void test_pokerPlayerDealAll_should_DealMultipleCardsToEveryone(void) { poker2_t poker; pokerInit(&poker); pokerPlayerAdd(&poker); pokerPlayerAdd(&poker); pokerPlayerAdd(&poker); TEST_ASSERT_EQUAL_UINT8(CARD_DECK_SIZE, poker.deckSize); TEST_ASSERT_EQUAL_UINT8(0, poker.players[0].cardCount); pokerPlayerDealAll(&poker, 0x02); TEST_ASSERT_EQUAL_UINT8(2, poker.players[0].cardCount); TEST_ASSERT_EQUAL_UINT8(2, poker.players[1].cardCount); TEST_ASSERT_EQUAL_UINT8(2, poker.players[2].cardCount); TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_ACE, poker.players[0].cards[0]); TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_KING, poker.players[0].cards[1]); TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_QUEEN, poker.players[1].cards[0]); TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_JACK, poker.players[1].cards[1]); TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_TEN, poker.players[2].cards[0]); TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_NINE, poker.players[2].cards[1]); } void test_pokerPlayerBetPot_should_AddChipsToThePot(void) { poker2_t poker; poker2pot_t *pot; poker2player_t *player; uint8_t i; pokerInit(&poker); pot = poker.pots; i = pokerPlayerAdd(&poker); player = poker.players + i; pokerPlayerChipsAdd(player, 1000); TEST_ASSERT_EQUAL_INT32(0, pot->chips); TEST_ASSERT_EQUAL_INT32(1000, player->chips); pokerPlayerBetPot(&poker, pot, i, 100); TEST_ASSERT_EQUAL_INT32(100, pot->chips); TEST_ASSERT_EQUAL_INT32(900, player->chips); } void test_pokerPlayerBet_should_BetToTheActivePot(void) { poker2_t poker; poker2pot_t *pot; uint8_t i, j; pokerInit(&poker); i = pokerPlayerAdd(&poker); pokerPlayerChipsAdd(poker.players+i, 1000); pot = poker.pots; TEST_ASSERT_EQUAL_INT32(0, pot->chips); pokerPlayerBet(&poker, i, 100); TEST_ASSERT_EQUAL_INT32(100, pot->chips); j = pokerPotAdd(&poker); pokerPlayerBet(&poker, i, 50); TEST_ASSERT_EQUAL_INT32(100, pot->chips); pot = poker.pots + j; TEST_ASSERT_EQUAL_INT32(50, pot->chips); } int test_poker() { UNITY_BEGIN(); RUN_TEST(test_pokerInit_should_InitializePokerGame); RUN_TEST(test_pokerResetRound_should_ResetTheRound); RUN_TEST(test_pokerPotAdd_should_AddAPot); RUN_TEST(test_pokerPotAdd_should_ResetThePot); RUN_TEST(test_pokerPotAddPlayer_should_AddAPlayer); RUN_TEST(test_pokerPlayerAdd_should_ResetThePlayer); RUN_TEST(test_pokerTurn_should_TurnCardsFromTheDeck); RUN_TEST(test_pokerBurn_should_SendCardsToTheGrave); RUN_TEST(test_pokerPlayerDeal_should_DealCardsToThePlayer); RUN_TEST(test_pokerPlayerChipsAdd_should_AddChipsToThePlayer); RUN_TEST(test_pokerPlayerChipsAdd_should_TurnOutStateOff); RUN_TEST(test_pokerPlayerDealAll_should_DealCardsToEveryone); RUN_TEST(test_pokerPlayerDealAll_should_DealMultipleCardsToEveryone); RUN_TEST(test_pokerPlayerBetPot_should_AddChipsToThePot); RUN_TEST(test_pokerPlayerBet_should_BetToTheActivePot); return UNITY_END(); }