// Copyright (c) 2023 Dominic Masters // // This software is released under the MIT License. // https://opensource.org/licenses/MIT #pragma once #include "scene/components/display/Material.hpp" #include "scene/components/display/mesh/MeshRenderer.hpp" namespace Dawn { class SimpleTexturedMaterial : public Material { private: shaderlock_t shaderLock = -1; public: // @optional Texture *texture = nullptr; // @optional struct Color color = COLOR_WHITE; /** * SimpleTexturedShader scene item component interface. * * @param i Scene Item this interface belongs to. */ SimpleTexturedMaterial(SceneItem *i); void onStart() override; void onDispose() override; std::vector getRenderPasses(IRenderableContext &context) override; }; }