// Copyright (c) 2021 Dominic Masters // // This software is released under the MIT License. // https://opensource.org/licenses/MIT #pragma once #include "../libs.h" /** * Structure detailing information about a texture. * Because we plan to upload the pixels of a texture into the GPU, we don't * store the pixels in memory because we don't need to! */ typedef struct { /** Width (in pixels) of the texture */ int32_t width; /** Height (in pixels) of the texture */ int32_t height; /** Texture ID on the GPU */ GLuint id; } texture_t; /** Information about a single pixel. */ typedef struct { /** RGBA Color values */ uint8_t r, g, b, a; } pixel_t;