// Copyright (c) 2023 Dominic Masters // // This software is released under the MIT License. // https://opensource.org/licenses/MIT #include "DeathPrefab.hpp" using namespace Dawn; std::string DeathPrefab::getCharacterTexture() { return "texture_death"; } std::string DeathPrefab::getCharacterTileset() { return "tileset_death"; } std::string DeathPrefab::getLanguagePrefix() { return "character.death"; } struct VisualNovelCharacterEmotion DeathPrefab::defineAndGetInitialEmotion( AssetManager *man ) { this->emotionHappy.tile = 0; this->emotionConcerned.tile = 1; this->emotionSurprised.tile = 2; return this->emotionHappy; }